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Real-Time Technical Artist @ Imagination
Ancient Ruins
An environment of ancient ruins. Modelled with Blender and ZBrush, textures created with Substance Designer and displayed in Unreal Engine.






Modelled assets. Modelled in Blender and then sculpted with baked in Zbrush.
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Poly Count:
Square Pillar - 2,274
Round Pillar - 2,050
Doorway - 3,468
Wall with Windows - 5,983
Stone Edge - 5,334
Stairs- 2,442
Loose Stones Total - 2,408





Textures created in Substance Designer
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