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Contact Details

Work Experience

September 2022 - October 2025

July 2021 - June 2022

July 2019 - June 2021

December 2013 - September 2018

Real-Time Technical Artist @ Imagination, London

  • Developed and maintained robust, efficient AR, VR, and Virtual Production applications for high-profile global clients, including Ford, JLR, MLB, and VISA.

  • Specialized in real-time asset integration within both Unreal Engine and Unity, managing the creation and adjustment of lighting, materials, VFX, and camera paths to produce final high-quality outputs.

  • Optimized client-provided CAD data of complex assets (e.g. vehicles) and successfully converted them into high-performance, real-time ready assets for use across various AR/VR applications.

  • Applied programming knowledge and best practices to solve complex technical challenges, resulting in optimized content and improved delivery across multiple disciplines.

  • Managed cross-functional communication with technical and non-technical stakeholders to ensure alignment and successful project delivery.

Unreal Engine Artist @ Scruffy Dog Creative Group, London

  • Contributed to a two-person design team to create high-quality 3D visual concepts for themed entertainment projects using Unreal Engine.

  • Executed the full 3D pipeline, including modelling and UV unwrapping assets in Blender, texturing them in Substance Painter, and integrating them into the final scene.

  • Responsible for scene creation and lighting within Unreal Engine, ensuring aesthetic quality and visual fidelity of final renders.

  • Produced professional animations and architectural flythroughs using Unreal’s Sequencer and Movie Render Queue for client presentations.

  • Created scene block-outs to establish scale and perspective, providing accurate references for 2D concept artists.

Accounts Payable Assistant @ Autolus Ltd, London

Accounts Assistant @ Xodus Group, Aberdeen

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