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Real-Time Artist
Submarine Corridor
A Submarine Corridor game environemnt. Modeled in Blender, textured with Substance Painter and Designer and displayed in Unreal Engine 4.














High Poly models, low poly baked models and textured models.
Poly Count:
Light - 1,754
Fusebox - 2,260
Floor - 1,191
Wall A - 1,313
Wall B - 1,847
Wall C - 1,622
Wall Doorway - 5,403
Wall Corner - 1,520
Door - 7,279
Pipe Huge - 1,506
Pipe Long - 1,314
Pipe T - 2,083
Pipe Valve - 2,051
Pipe Corner - 1,954
Pipe Butt - 609

Painted Metal texture created in Substance Designer
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