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Real-Time Technical Artist @ Imagination
Submarine Corridor
A Submarine Corridor game environemnt. Modeled in Blender, textured with Substance Painter and Designer and displayed in Unreal Engine 4.














High Poly models, low poly baked models and textured models.
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Poly Count:
Light - 1,754
Fusebox - 2,260
Floor - 1,191
Wall A - 1,313
Wall B - 1,847
Wall C - 1,622
Wall Doorway - 5,403
Wall Corner - 1,520
Door - 7,279
Pipe Huge - 1,506
Pipe Long - 1,314
Pipe T - 2,083
Pipe Valve - 2,051
Pipe Corner - 1,954
Pipe Butt - 609

Painted Metal texture created in Substance Designer
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